Selected Work
Creative Leadership
I help teams define creative vision, raise storytelling quality, and design scalable narrative systems.
My experience includes leading the narrative organization behind June's Journey, a global franchise with over $1 billion in lifetime revenue. I served as the senior creative and oversaw a 60-person division spanning writing, design, art, production, and localization.
Writing & Narrative Design
I write and design stories for games, interactive platforms, and serialized entertainment.
As a Senior Narrative Lead at Pocket Gems, I developed interactive dramas for a global audience, resulting in Episode’s highest-retaining and monetizing stories.
From serialized mysteries to interactive dramas, my work combines strong character development, structured storytelling, and a keen understanding of audience desires.
Product & IP Development
I develop new games, features, and IP-driven experiences from initial concept through prototyping, testing, and release.
At Pocket Gems and Wooga, I led and contributed to cross-functional development teams, turning early ideas into shipped products, successful features, and integrations with major entertainment franchises.