Selected Work

Creative Leadership

I help teams define creative vision, raise storytelling quality, and design scalable narrative systems. 

My experience includes leading the narrative organization behind June's Journey, a global franchise with over $1 billion in lifetime revenue. I served as the senior creative and oversaw a 60-person division spanning writing, design, art, production, and localization.

Case Study: Creating a Cohesive Narrative Experience

Writing & Narrative Design


I write and design stories for games, interactive platforms, and serialized entertainment.

As a Senior Narrative Lead at Pocket Gems, I developed interactive dramas for a global audience, resulting in Episode’s highest-retaining and monetizing stories.

From serialized mysteries to interactive dramas, my work combines strong character development, structured storytelling, and a keen understanding of audience desires.

Case Study: Adapting a Hit Franchise

Product & IP Development


I develop new games, features, and IP-driven experiences from initial concept through prototyping, testing, and release.

At Pocket Gems and Wooga, I led and contributed to cross-functional development teams, turning early ideas into shipped products, successful features, and integrations with major entertainment franchises.

Case Study: Expanding a Franchise into Publishing


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